From 0 to game loop
Creating a game from scratch can seem intimidating, but by breaking down the process into manageable steps, you can build a functional game loop with ease. Let's explore how to go from nothing to a basic game loop using TypeScript.
Setting Up Your Project
First, set up your development environment. Follow these steps:
-
Install Node.js and npm: Ensure you have Node.js and npm installed on your machine.
-
Set Up the Project: Create a new directory and initialize a Node.js project:
mkdir my_game cd my_game npm init -y
-
Install TypeScript and Webpack: Add the necessary dependencies:
npm install typescript ts-loader webpack webpack-cli webpack-dev-server --save-dev
-
Configure TypeScript and Webpack: Create
tsconfig.json
andwebpack.config.js
files:tsconfig.json
:{ "compilerOptions": { "target": "es5", "module": "commonjs", "strict": true, "esModuleInterop": true, "outDir": "./dist" }, "include": ["src"] }
webpack.config.js
:const path = require('path'); module.exports = { entry: './src/index.ts', module: { rules: [ { test: /\.ts$/, use: 'ts-loader', exclude: /node_modules/ } ] }, resolve: { extensions: ['.ts', '.js'] }, output: { filename: 'bundle.js', path: path.resolve(__dirname, 'dist') }, devServer: { contentBase: './dist' } };
-
Create Project Structure: Organize your files:
my_game/ ├── src/ │ └── index.ts ├── dist/ ├── tsconfig.json └── webpack.config.js
Writing the Initial Code
Now, let's write the initial TypeScript code to create a simple game loop. Open src/index.ts
and add the following code:
// Initialize canvas
const canvas = document.createElement('canvas');
document.body.appendChild(canvas);
canvas.width = 800;
canvas.height = 600;
const ctx = canvas.getContext('2d');
let x = 100;
let speed = 2;
// Game loop
function gameLoop() {
// Update game state
x += speed;
if (x > canvas.width || x < 0) speed = -speed;
// Render
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.fillStyle = 'red';
ctx.fillRect(x, 100, 50, 50);
requestAnimationFrame(gameLoop);
}
gameLoop();
Understanding the Game Loop
The game loop consists of three main parts:
- Update: Modify the game state (e.g., position of objects).
- Render: Draw the current state to the screen.
- Loop: Continuously repeat the update and render steps.
Update
In this example, we update the position of a rectangle:
x += speed;
if (x > canvas.width || x < 0) speed = -speed;
Render
We clear the canvas and draw the rectangle at its new position:
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.fillStyle = 'red';
ctx.fillRect(x, 100, 50, 50);
Loop
The requestAnimationFrame
function is used to create a loop that updates and renders the game:
requestAnimationFrame(gameLoop);
Running Your Game
To run your game, add the following scripts to your package.json
:
"scripts": {
"build": "webpack",
"start": "webpack serve"
}
Then, build and start your game:
npm run build
npm start
Open your browser and navigate to http://localhost:8080
to see your game in action.
Conclusion
By following these steps, you've created a basic game loop using TypeScript. This foundation allows you to expand and add more features to your game, making development more manageable and structured.